#pragma once


class cVis
{public:
void Render();
bool CheckVisibilityTileToTile(int StartTileIndex, int EndTileIndex, bool Render);
void CheckVisibilityPosToTile(float StartPosX, float StartPosY, int EndTileIndex);
bool CheckVisibilityPosToPos(float StartPosX, float StartPosY, float EndPosX, float EndPosY, bool Render);
	cVis();
	~cVis();
};